![]() ![]() It provides a fun second trip to the city of Rapture through a new set of eyes, which is especially great in light of the now-divisive Bioshock Infinite. BioShock 2 deserves praise for its focus. While BioShock 2 is not as groundbreaking as the original game, calling it an inferior sequel is a disservice to its excellent gameplay and emotionally-resonant storyline that encourages player choice more than that of its predecessor. In the end, after Eleanor becomes a Big Sister and escapes with Delta to the surface, Eleanor will either kill or rescue her mother, Sofia, and allow the player to decide their own fate. A sequence near the end of BioShock 2 allows Delta to take control of a Little Sister, viewing Rapture from the innocent eyes of a child who sees Delta as either a monster or a savior. The combination of saving or harvesting Little Sisters and sparing or killing important NPCs drastically changes the way Eleanor Lamb and other Little Sisters perceive both Subject Delta and the world around him. There's Grace Holloway (a former singer with a personal hatred for Delta), Alex the Great (a scientist spliced beyond recognition whose recorded former self asks Delta to kill him) and Stanley Poole (a cruel, sniveling coward who drowned hundreds of people to save himself). Every one of these non-spliced NPCs has a major stake in the story, and Subject Delta has especially compelling reasons to kill some of them. These also greatly affect the game's outcome. With Lamb's ideology being the exact opposite of Ryan's, it's a tragedy to see Ryan's dream fail even further than it did before - even if Lamb and Ryan are both terrible people. It's also nice to see Subject Delta's free will, and the way his actions affect the story make him a more layered character than the blank slate Jack was.Īlongside the outcomes of Little Sister encounters, there are unique NPCs that Subject Delta must choose to kill or spare. It's interesting to see a world where Ryan and Atlas are no longer present, and the continued decay of the sunken city as Sofia Lamb manages to take control of what little in Rapture remains. Once again, players must defeat the Big Daddy protecting the Sister and choose between harvesting and rescuing Little Sisters - this time with more noticeable impact on the main story's ending. ![]() However, Delta must protect the Little Sister from hordes of ADAM-greedy Splicers until she is done, at which point the player receives the option to either rescue or harvest the child for more ADAM. This leads to greater ADAM yields than in the original. The mechanic of rescuing or harvesting Little Sisters returns with a unique twist: since Delta is a Big Daddy, players can "adopt" the Little Sister to guide them towards ADAM-filled corpses for the child to harvest. While Delta has generally more health and durability than Jack, he's not as much of a bullet sponge as his Big Daddy brothers, so players still needs to be cautious and prepared. There are more Splicers in every potential encounter alongside new variants, like the Brute, that make combat significantly more hectic. However, despite this clear increase in power, players shouldn't be complacent - combat is much more difficult now. With Delta being a prototype Big Daddy, the player can now wield the weapons of the Bouncer and Rosie variants that plagued Jack's adventure, including the versatile Rivet Gun and the devastating Drill. RELATED: Gore Verbinski Reveals His Vision for Canceled Bioshock Film ![]()
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